Methodology
The early adopters and the field they're pulling forward.
This benchmark aggregates two independent surveys fielded at the end of 2025: one XR-native, one representing the broader training profession. Read together, they describe the field as a whole and reveal where the leading edge and the mainstream diverge.
Respondents concentrate in the roles that specify, evaluate, and champion training technology: instructional designers, operations and process-improvement leaders, XR and simulation designers, and directors of training.
- Augmented Enterprise Summit
- Dallas, Texas · September 2025 · XR and spatial computing in the enterprise
- DevLearn
- Las Vegas, Nevada · November 2025 · General learning-technology conference
- Combined sample
- Percentages for segments with fewer than 15 respondents are directional and read as signal, not precise market share.
Source: Enduvo Immersive Training Benchmark, 2026 Edition. Combines surveys fielded at the Augmented Enterprise Summit (Dallas, September 2025; 52 respondents) and DevLearn (Las Vegas, November 2025; 18 respondents). Total: 70 respondents. Multi-select questions sum to more than 100%.